Executes its contents and prepends the output to the contents of the selected element(s). The playthrough session feature is occasionally confused with the autosave feature, but they are in fact distinct systems. Returns whether the UI bar is currently stowed. Deprecated: The equivalent SugarCube code works a bit differently: SugarCube does not terminate the parsing of the calling passage, so some care is required when calling <>. Note: Note: To enable test mode, use the test option (-t, --test). Browsers are not currently required to honor the navigationUI setting. Note: See Also: Returns whether playback of the playlist has been stopped. In that case, unless you need to dynamically determine the destination passage within the <> body, <> is unnecessary as <> already includes the ability to forward the player. An alternative to navigating to passages to create menus, inventories, and the like would be to use the Dialog API. Passage navigation terminates all pending timed executions. LoadScreen API. In SugarCube, they come in two types: story variables and temporary variables. SugarCube does not trim whitespace from the contents of <> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. predisplay tasks have been deprecated and should no longer be used. Closes the dialog. Any passage may be chosen as the starting passage by selecting it via the Start Story Here passage context-menu itemn.b. To avoid this problem, it's suggested that you use the separate argument form of the <> macro in Twine2as shown above. This setting is only used to set the version property of saves. Problem #2: You're using the old SugarCube v1 state.active.variables method of accessing variables, instead of the SugarCube v2 State.variables method you should be using. Returns a callback function that wraps the specified callback functions to provide access to the variable shadowing system used by the <> macro. Thus, a call to UIBar.stow() may also be necessary. The Config object controls various aspects of SugarCube's behavior. Note: Config object settings should be placed within your project's JavaScript section (Twine 2: the Story JavaScript; Twine 1/Twee: a script -tagged passage). Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Returns whether a Passage object referenced by the given title exists. Note: Executes its contents and replaces the contents of the selected element(s) with the output. You should virtually never need to use the verbatim HTML markup. The story history contains moments (states) created during play. The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. Deprecated: Calling the State.prng.init() methodformerly History.initPRNG()outside of story initialization will now throw an error. Note: Note: The SugarCube has a 2-year warranty that covers parts and labour, but the warranty is not transferable. The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. Additional elements, aside from the #passages element, may include either the data-init-passage or data-passage content attribute, whose value is the name of the passage used to populate the elementthe passage will be processed as normal, meaning that markup and macros will work as expected. The versions that forward to a specific passage are largely unnecessary, as you could simply use a normal link, and exist solely for compatibility with the <> macro. Returns a random member from the base array. Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. Not to be confused with actual cubes of sugar that they resemble (which also exist in the The DOM macros do have a limitation that you should familiarize yourself with. See the :passageinit event for its replacement. Shorthand for jQuery's .off() method applied to each of the audio elements. Returns the number of milliseconds that have passed since the current passage was rendered to the page. First, the CSS, JavaScript, and Widget sections are processed. If there were errors, an exception is thrown. If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. Warning: SugarCube does not have any equivalents to Harlowe's (click:) family of macros. To delete all current watches, click the button. Yield the single line in the final output: An exclamation point (!) Maybe its there by implication, but it certainly wasnt obvious to me. When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. See Story API for more information. Returns a new array consisting of all of the tags of the given passages. Normally, those aren't issues as you should not need to use the result of an expression as an argument terribly often. Audio runners are useful for performing actions on multiple tracks at once. Look for the script file and style file with the "_sugarcube" in their name, and use their contents in place of the other stuff. Returns whether the history navigation was successful (should only fail if already at the beginning of the full history). The SaveSystem API object has been renamed to Save and several of its methods have also changed, for better consistency with the other APIs. Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. Creates a link that undoes past moments within the story history. You can set the autosave to save either on every passage or only on certain passages. The hierarchy of the document body, including associated HTML IDs and class names is as follows. A new moment is created whenever passage navigation occurs, and only when passage navigation occurs. Hides the loading screen, if no other locks exist. Returns whether a fade is in-progress on the currently playing track. There's no way for the system to know ahead of time whether it's safe to re-execute a passage's contents. The callback is invoked each time a save is requested. In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. Adds an audio group with the given group ID. These instances will be noted. you'll need to call the Setting.save() after having done so. Randomly selects the given number of unique members from the base array and returns the selected members as a new array. Now, load the saved story from before the changes were made, and you'll see $y is undefined, since it doesn't exist at all in the loaded state. Note: :-) Reply You must provide your own styling for the link-visited class as none is provided by default. A list definition object should have some of the following properties: Adds the named property to the settings object and a range control for it to the Settings dialog. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. The (execution) context object of the macro's parent, or null if the macro has no parent. Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. Warning: Normally, this is exactly what you want to happen. You can see this effect by changing data outside the state. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. IDs and classes automatically generated from passage names and tags are normalized to kebab case with all lowercase letterswhich entails: removing characters that are not alphanumerics, underscores, hyphens, en-/em-dashes, or whitespace, then replacing any remaining non-alphanumeric characters with hyphens, one per group, and finally converting the result to lowercase. Config.saves.autosave setting, Config.saves.autoload setting, and Save API: Autosave. answered Sep 6, 2017 by greyelf (159k Warning: Story variables are a part of the story history and exist for the lifetime of a playthrough session. Expressions are simply units of code that yield values when evaluated. Powered by Discourse, best viewed with JavaScript enabled, Function not defined message error [SugarCube]. Note: Opens the built-in alert dialog, displaying the given message to the player. This macro should be invoked once following any invocations of <> and <>, if any <
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