sugarcube is not definedsugarcube is not defined

sugarcube is not definedsugarcube is not defined

Executes its contents and prepends the output to the contents of the selected element(s). The playthrough session feature is occasionally confused with the autosave feature, but they are in fact distinct systems. Returns whether the UI bar is currently stowed. Deprecated: The equivalent SugarCube code works a bit differently: SugarCube does not terminate the parsing of the calling passage, so some care is required when calling <>. Note: Note: To enable test mode, use the test option (-t, --test). Browsers are not currently required to honor the navigationUI setting. Note: See Also: Returns whether playback of the playlist has been stopped. In that case, unless you need to dynamically determine the destination passage within the <> body, <> is unnecessary as <> already includes the ability to forward the player. An alternative to navigating to passages to create menus, inventories, and the like would be to use the Dialog API. Passage navigation terminates all pending timed executions. LoadScreen API. In SugarCube, they come in two types: story variables and temporary variables. SugarCube does not trim whitespace from the contents of <> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. predisplay tasks have been deprecated and should no longer be used. Closes the dialog. Any passage may be chosen as the starting passage by selecting it via the Start Story Here passage context-menu itemn.b. To avoid this problem, it's suggested that you use the separate argument form of the <> macro in Twine2as shown above. This setting is only used to set the version property of saves. Problem #2: You're using the old SugarCube v1 state.active.variables method of accessing variables, instead of the SugarCube v2 State.variables method you should be using. Returns a callback function that wraps the specified callback functions to provide access to the variable shadowing system used by the <> macro. Thus, a call to UIBar.stow() may also be necessary. The Config object controls various aspects of SugarCube's behavior. Note: Config object settings should be placed within your project's JavaScript section (Twine 2: the Story JavaScript; Twine 1/Twee: a script -tagged passage). Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Returns whether a Passage object referenced by the given title exists. Note: Executes its contents and replaces the contents of the selected element(s) with the output. You should virtually never need to use the verbatim HTML markup. The story history contains moments (states) created during play. The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. Deprecated: Calling the State.prng.init() methodformerly History.initPRNG()outside of story initialization will now throw an error. Note: Note: The SugarCube has a 2-year warranty that covers parts and labour, but the warranty is not transferable. The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. Additional elements, aside from the #passages element, may include either the data-init-passage or data-passage content attribute, whose value is the name of the passage used to populate the elementthe passage will be processed as normal, meaning that markup and macros will work as expected. The versions that forward to a specific passage are largely unnecessary, as you could simply use a normal link, and exist solely for compatibility with the <> macro. Returns a random member from the base array. Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. Not to be confused with actual cubes of sugar that they resemble (which also exist in the The DOM macros do have a limitation that you should familiarize yourself with. See the :passageinit event for its replacement. Shorthand for jQuery's .off() method applied to each of the audio elements. Returns the number of milliseconds that have passed since the current passage was rendered to the page. First, the CSS, JavaScript, and Widget sections are processed. If there were errors, an exception is thrown. If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. Warning: SugarCube does not have any equivalents to Harlowe's (click:) family of macros. To delete all current watches, click the button. Yield the single line in the final output: An exclamation point (!) Maybe its there by implication, but it certainly wasnt obvious to me. When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. See Story API for more information. Returns a new array consisting of all of the tags of the given passages. Normally, those aren't issues as you should not need to use the result of an expression as an argument terribly often. Audio runners are useful for performing actions on multiple tracks at once. Look for the script file and style file with the "_sugarcube" in their name, and use their contents in place of the other stuff. Returns whether the history navigation was successful (should only fail if already at the beginning of the full history). The SaveSystem API object has been renamed to Save and several of its methods have also changed, for better consistency with the other APIs. Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. Creates a link that undoes past moments within the story history. You can set the autosave to save either on every passage or only on certain passages. The hierarchy of the document body, including associated HTML IDs and class names is as follows. A new moment is created whenever passage navigation occurs, and only when passage navigation occurs. Hides the loading screen, if no other locks exist. Returns whether a fade is in-progress on the currently playing track. There's no way for the system to know ahead of time whether it's safe to re-execute a passage's contents. The callback is invoked each time a save is requested. In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. Adds an audio group with the given group ID. These instances will be noted. you'll need to call the Setting.save() after having done so. Randomly selects the given number of unique members from the base array and returns the selected members as a new array. Now, load the saved story from before the changes were made, and you'll see $y is undefined, since it doesn't exist at all in the loaded state. Note: :-) Reply You must provide your own styling for the link-visited class as none is provided by default. A list definition object should have some of the following properties: Adds the named property to the settings object and a range control for it to the Settings dialog. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. The (execution) context object of the macro's parent, or null if the macro has no parent. Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. Warning: Normally, this is exactly what you want to happen. You can see this effect by changing data outside the state. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. IDs and classes automatically generated from passage names and tags are normalized to kebab case with all lowercase letterswhich entails: removing characters that are not alphanumerics, underscores, hyphens, en-/em-dashes, or whitespace, then replacing any remaining non-alphanumeric characters with hyphens, one per group, and finally converting the result to lowercase. Config.saves.autosave setting, Config.saves.autoload setting, and Save API: Autosave. answered Sep 6, 2017 by greyelf (159k Warning: Story variables are a part of the story history and exist for the lifetime of a playthrough session. Expressions are simply units of code that yield values when evaluated. Powered by Discourse, best viewed with JavaScript enabled, Function not defined message error [SugarCube]. Note: Opens the built-in alert dialog, displaying the given message to the player. This macro should be invoked once following any invocations of <> and <>, if any <> definitions used the copy keyword, for which you want the loading screen displayed. The affected elements are the story: banner, subtitle, author, caption, and menu. Engine API. Note: Reasons might be 1) Path to jQuery library you included is not correct. Compilers supporting automatic creation of media passages: Warning (Twine2): Wikifies the given content source(s) and appends the result to the target element(s). I'm having some issues getting a major part of my game working, and I'm not sure if this is possible at all. Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. Note: A prototype-less generic object whose properties and values are defined by the Setting.addToggle(), Setting.addList(), and Setting.addRange() methods. Determines whether saving is allowed within the current context. Registers the passage as a video passage. Returns a reference to the current AudioRunner instance for chaining. The variable watch panel may be toggled via the Watch button. Returns the value associated with the specified key from the story metadata store. All special names listed herein are case sensitive, so their spelling and capitalization must be, When the active passage, it would become the ID. Note: See the Setting API docs for more information. Returns the first of the macro's ancestors that passed the test implemented by the given filter function or null, if no members pass. If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. Finally, one of three things happen (in order): the existing playthrough session is restored, if it exists, else the autosave is loaded, if it exists and is configured to do so, else the starting passage is run. Attaches event handlers to the selected tracks. Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. Returns a random value from its given arguments. Note: Returns a reference to the current AudioRunner instance for chaining. In mobile browsers, playback volume is controlled by the device hardware. Suggestions for new entries may be submitted by creating a new issue at SugarCube's source code repository. This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. Warning: You may, however, forcibly enable it if you need to for some reasone.g., if you're using another compiler, which doesn't offer a way to enable test mode. The DOM ID of the passage, created from the slugified passage title. Completely removes the UI bar and all of its associated styles and event handlers. Returns a reference to the current AudioTrack instance for chaining. This guide will detail how these features work. Allows custom processing of passage text. Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. In general, look to the, The various Options macros have been removed. I'll leave this issue open until you have a time to test it let me know how it works for you!! Only the primitives, generic objects, some JavaScript natives (specifically: Array, Date, Map, RegExp, and Set), and DOM node objects are supported by default. The Config.audio.pauseOnFadeToZero setting (default: true) determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). See Macro API for more information. If you can comment on a closed issue, be sure to leave me a link to your project if you'd like, I'll definitely check it out! When used to set the volume, returns a reference to the current AudioTrack instance for chaining. Warning: classesare instantiable objects whose own prototype is not Objecte.g., Array is a native non-generic object type. See the :passagerender event for its replacement. Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. The function is invoked each time the .processText() method is called. The parser instance that generated the macro call. For example: That probably won't be very pleasing to the eye, however, so you will likely need several styles to make something that looks half-decent. This macro has been deprecated and should no longer be used. See the <> macro for its replacement. As new moments are added, older moments that exceed the maximum number are expired in order of age, oldest first. Attaches fullscreen change event handlers. Gets or sets the mute state for the master volume (default: false). Determines whether rendering passages have their leading/trailing newlines removed and all remaining sequences of newlines replaced with single spaces before they're rendered. Because replacement is recursive, care must be taken to ensure infinite loops are not createdthe system will detect an infinite loop and throw an error. The $args special variable has been deprecated and should no longer be used. This macro has been deprecated and should no longer be used. This macro has been deprecated and should no longer be used. See the State.prng.init() method for its replacement. Several UI API methods have moved to the new Dialog API. The very first, and mandatory, character is their sigil, which denotes whether they are a story or temporary variable. Creates a new widget macro (henceforth, widget) with the given name. Global event triggered when all <> macros within a passage have completed. In SugarCube, discreet arguments passed to a macro are separated by spaces instead of commas. Playlists are useful for playing tracks in a sequencei.e., one after another. For the former, the simplest is probably to just make the functions auto-globals. A range definition object should have some of the following properties: Note: If you need them, then you'll need to keep them out of story If its return value is falsy, the save is disallowed. enter all those commands. Warning: This only affects test mode. Tip: Returns a random member from the array or array-like object. Returns whether playback of the track has ended. In SugarCube, you instead open and close the <> macro itself: Some macros in Harlowe and SugarCube share a name but work a bit differently. Twine1/Twee: Required. They serve the same basic purpose as the <> macro, but are run each time passage navigation occurs. Selects all internal link elements within the passage element whose passages are within the in-play story historyi.e., passages the player has been to before. See Also: Extract the archive to a safe location on your computer and make note of the path to it. To resolve instances where you do, however, you'll want to use either a temporary variable or a backquote expression. Used to populate the story's menu items in the UI bar (element ID: menu-story). Periods of ellipsis () signify data that is generated at compile time. classes), Updating to any version 2.30.0 from a lesser version, Updating to any version 2.29.0 from a lesser version, Updating to any version 2.28.0 from a lesser version, Updating to any version 2.20.0 from a lesser version, Updating to any version 2.15.0 from a lesser version, Updating to any version 2.10.0 from a lesser version, Updating to any version 2.8.0 from a lesser version, Updating to any version 2.5.0 from a lesser version, Updating to any version 2.0.0 from a lesser version, embedded image passage (Twine1 & Tweego only), https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. Interrupts an in-progress fade of the currently playing track, or does nothing if no fade is progressing. Note: The reason being is that the background property resets the background color, so if you do not set one either as one of its values or via a following background-color property, then the browser's default background color could show through if the background image does not cover the entire viewport or includes transparency. Newer versions of Twine2 come bundled with a version of SugarCube v2, so you only need to read these instructions if you want to install a newer version of SugarCube v2 than is bundled or a non-standard release. Note: Used to populate the authorial byline area in the UI bar (element ID: story-author). Warning: Warning: Toggles classes on the selected element(s)i.e., adding them if they don't exist, removing them if they do. The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). Determines whether the autosave is created/updated when passages are displayed. In SugarCube, the passage is not terminated, and anything in the code below the <> macro will have side effects. Request that the browser exit fullscreen mode. You may have <> macro events allow the execution of JavaScript code at specific points during typing. Used to populate the story's banner area in the UI bar (element ID: story-banner). Returns a reference to the dialog's content area. Opens the dialog. Have a question about this project? This is only really useful within pure JavaScript code, as within TwineScript you may simply access temporary variables natively. May be terminated by a <> macro. If constructing the file URL from a shell path, ensure that either it does not contain escapes or you properly convert them into the correct URL percent-encoded form. This does not alter the volume level. Furthermore, it is no longer instantiated into the legacy state objectwhich still exists, so legacy code will continue to work. Provides access to browsers' fullscreen functionality. <> does not terminate passage rendering in the passage where it was encountered, so care must be taken to ensure that no unwanted state modifications occur after its call. This macro is functionally identical to <>, save that it uses a button element (

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