gunslinger build outwardgunslinger build outward

gunslinger build outwardgunslinger build outward

(Ranged/Energy/Direct/AoE/Channeled)This is your spammable AoE. Con: Essential on any adventurer. This is why theres always so much emphasis on the AoE RDT buffs and part of why Gunslingers should generally have very low DTPS. It will need to grant either Accuracy (Initiative, yellow icon) or Alacrity (Quick Savant / Nimble, green icon), depending on your mix of augments. The only reason I can see is that its a debuff that gets used by all 3 specs. If youre switching targets temporarily, like to an add that needs to be focused down, only apply Vital Shot if youll get more than 5 ticks out of it, otherwise using Charged Burst instead will deal more damage. Your Energy regeneration is increased indirectly thanks to the alacrity increase in excess of the 1.3s GCD as well as through a direct increase in your Energy regeneration rate. Deconstruct all those useless Iron Swords and Machetes that drop from the legions of bandits and you'll be swimming in them. Use Cool as soon as it's available out of combat and load a Frost Bullet, as it will remain until you fire it. Thanks to the Agitating Energies tactical, this ability accounts for a gigantic proportion of your total damage output. Make sure that all DCDs are on cooldown before activating Bag of Tricks. It doesnt really matter when you use your second charge of Smugglers Luck so long as its after your first Aimed Shot and before the next. Tell them to call out if and when they want it and be ready to activate it. In-universe, this is supposed to represent that casting things requires more focus; for a Gunslinger, youre going to have trouble lining up your shot if youre taking a bunch of damage, so it will take longer. It really doesnt matter when exactly Burst Volley gets used in relation to Trickshot and the next Penetrating Rounds, though it will probably help your sanity if you keep things consistent. Check out the SWTOR Damage Types and Damage Mitigation guide. If Im not activating an ability right now, why not? The Gunslinger runs on Dexterity, but you need some Wisdom for Grit Points. Tell them you have it available for them to ask for. Since this build uses Relentless Shots, the gap in your rotation is completely eliminated. If everyones health is below 40-50%. This build is for those that want to be able to use any rifle or pistol weapon. (Yes, I know Arsenal also offers the armor debuff, but that spec is in such bad shape, I dont consider it to be fully functional at the moment). In a later update, likely 7.1, a vendor that sells mods will become available to players with high rating gear. This build offers roughly the same amount of sustained DPS compared to the Burst and Versatility Build Ill be talking about next, but that DPS increase for this build is derived from cooldown reductions and Energy efficiency, so it is incredibly dependent on high uptime. Find outwhich mods to purchase from Hyde and Zeek in SWTORon the Fleet to minimize your spending and optimize your build. I take Ballistic Redistribution because I prefer to never have to worry about Energy, but you probably wont need it very often outside of longer fights. Unfortunately, this experience doesnt translate as well to group content where Sharpshooter is not in a great spot. BioWare has removed set bonuses from the game and replaced them with Legendary Items, which are just implants with old 4 or 6-piece set bonus effects on them, so rather than needing to collect 4 pieces of a gear set to get the 4-piece set bonus, or 6 pieces for the 6-piece, youll get either a 4 or 6-piece set bonus effect on an implant. This is your interrupt. The increased duration of Hunker Down results in slightly higher uptime, but the animation still ends after 20 seconds even though the buff sticks around for the correct duration. Unless its clear that one of your other movement speed boosts is better like if you have already placed Hideout or youre out of range of the boss, this should be your default movement speed boost ability since its the most versatile. This means that the cover bar isnt really useful anymore, so feel free to turn it off in the settings (User Interface > General > uncheck Enable Cover Bar). In addition, when you arrive at the gap in your rotation where you only have time to use a single Charged Burst, youll still get one stack of this proc to increase the damage dealt by your next Trickshot, which will typically be the one after using Aimed Shot or Penetrating Rounds, which helps with your burst in some cases. The vast majority of damage that bosses deal in raids is considered AoE damage. One of the abilities is almost always one of your primary CCs, either the 8s mez or 4s hard stun, though Gunslinger has their hard stun locked away in a different choice instead. The key to being a great DPS is to always be DPSing. Stacks up to 2 times. The earlier you activate it, the earlier youll be able to activate it again. Discerning the damage type relevant to what Surrender mitigates is fairly easy; if the attack is coming directly from a lightsaber swing or blaster, its a Melee/Ranged attack and if its anything else, its probably force/tech. Gunslingers are basically like snipers, so dexterity and agility are the way to go. Though unable to equip Shields, their ability to deal significantly large amounts of damage make them ideal combatants to hit-lock monsters in the battlefield. Tell them to git gud and read a tank guide! If you really want to be a clicker, I highly recommend you at least keybind this ability or you will have trouble with some of the shorter casts that need to be interrupted. This forces you to read through what everything does so that you can understand what all of your passives and abilities do as well as locate these abilities in-game. You can still use non-rotational abilities that are on the GCD even before its time for the Charged Burst grouping, though its less ideal since the gap will get moved for the next cycle to before Penetrating Rounds instead. Much like Burst Volley, the gap will not appear when Bombing Run is used. It's considered to be one of the hardest classes to play, due to having to shuffle around your weapons, but it is also one of the most rewarding when played correctly. When Below the Belt is used, you get a proc that enables Quickdraw to be used against any target regardless of remaining health and makes that use of Quickdraw deal 15% more damage. To be clear, Operative / Scoundrel DPS is by no means required and is not the only Combat Style that provides the DPS debuffs used by Sharpshooter, they are just the most efficient and allow greater flexibility in terms of what the other group members can bring. This proc is pretty straightforward, it just makes it so that Quickdraw is buffed when below 30%. Aim for clustered enemies. Youre able to use it immediately after every single Penetrating Rounds, Aimed Shot, or Quickdraw, or after 2 Charged Bursts in a row. Ranged DPS in general tend to have longer cooldowns on their interrupts, than Melee, so if theres something specific that needs repeated interrupting, a Melee DPS or tank will be assigned to it, though this doesnt mean you cant interrupt things as well. Honed ShotsCharged Burst grants Honed Shots, increasing the critical hit chance and damage done by Charged Burst by 3% for 20 seconds. Technically its okay to use this if you genuinely think you will die if you dont knock the enemies back right now, but honestly I think the better play is to just let yourself die and then throw a tantrum about why the tanks didnt keep the adds off of you and why you didnt get enough heals, though make sure youve used your threat drop and all your DCDs already. The ability tree buffs that arent listed as Build Essentials can be changed as needed without compromising the integrity of the build, though I have included a full set of default choices that will be most consistently helpful in accomplishing what the build sets out to do. Advanced EvisceratingCrystals are still the best because +41 stat is a more significant upgrade for critical rating since your overall stat pool for tertiary stats is much smaller than it is for the alternative stat increases from crystals, which increase primary and secondary stats including mastery, endurance, and power. Instead, there is a new system called the Ability Tree. There are only a handful of instances in operations where CC is required, so I will briefly go over what this Combat Style has at their disposal in addition to any other abilities I havent yet mentioned. If the tanks or other players are able to keep aggro, take Flourish Burst instead. I want to give special thanks to everyone who is or has ever been a member of Time Turners. If its Melee/Ranged damage, this will be the only DCD youll need because this will always mitigate all of the damage you take (provided you arent stunned). There are two main builds stat wise - dex/agi and dex/vit/int. Get as much as you can as fast as you can. Next up you have to enter cover. Only use the Dodge Stance option to mitigate damage from the adds. ------I stream my outward adventures: twitch.tv/lunatik01This is usually after my job at around 8pm PDT.------Music used for GOT theme from NCM Music Ender Guney 2 Most tanks are already familiar with timing the countdown with Bombing Run, but if yours isnt, just tell them to wait to do the countdown until after your Orbital cast has completed. Here is how many targets it takes for Sweeping Gunfire to surpass each of your rotational abilities in terms of damage per GCD, so if at least X number of targets are present, you can keep channeling Sweeping Gunfire instead of one going into one of these groupings: If you ever use this ability in a boss fight, make sure youre taking the Efficient Ammo ability tree buff. It still significantly reduces the effectiveness of their DCD, but not all the way. Just use it during the gap if you can reliably hit something that actually needs to take damage with every single tick. If there is downtime during a fight, remember that you can precast things and often place your DoTs on shortly before the boss can actually take damage. Penetrating Rounds does not have any additional procs or discipline passives associated with it that are relevant to your rotation that I havent already mentioned. It would also work as an alternative to stunning one of the Chained Manifestations on Styrak NiM. Note: currently due to an unknown bug, not all builds are being listed here. Aimed Shot has 1 proc associated with it that is relevant to your rotation. The Adrenal should always be paired with 2 charges of Smugglers Luck and a double Penetrating Rounds Burst Volley. The alacrity boost is much stronger than the critical chance boost, but content isnt balanced around these guild perk set bonuses anyway, so I find it better to just have a smaller boost I dont have to worry about as opposed to a larger boost that I have to interact with. The typical rotation will look like this: Sometimes you have Burst Volley available, so the first cycle will look like this: Gap Priority(not applicable with Relentless Shots). Cannon Pistol + Shatter Bullet inflicts Pain and Confusion in a single shot, perfectly setting up your Opportunist Stab for absurd damage. You should be attempting to mitigate as much damage as possible by using your DCDs against predictable damage. It also has a full list of all currently available Legendary Implants for all classes. If your favorite trick is "use gun on man", the Gunslinger is for you. Each use of Cool Head will allow you to use Charged Burst during 3-4 gaps instead of Flurry of Bolts, though you dont have to think about it like that, just use Cool Head when you get down to 45-50% Energy and only use Charged Burst for your gap GCD if youre above about 80% Energy. How to change Vs appearance in Cyberpunk 2077, How to change your Outfit in Cyberpunk 2077: Wardrobe Feature Guide, All Locations from Edgerunners in Cyberpunk 2077, How to start The Forgotten Saga in AC Valhalla and go to Niflheim. If you want to take Illegal Mods or Lucky Thoughts instead, they each offer their own minor benefit.Tactical Items are less essential to this build, too. Completing the quests for a given faction will net various rewards, some of which are detailed below. How can I maximize my uptime? It isnt the end of the world though if you cant take the utility since Heads Up is still pretty strong. Youre able to do this because the ability is only usable within 5 seconds after using each of those abilities. Remember to take Efficient Ammo if you plan to do AoE. I did not observe a significant DPS difference from this approach. When you create a new Charged Burstr or Gunslinger, the ability that gets placed on your bar is called Take Cover. If you have super fast APM, you can activate one of them immediately after the cast finishes on Aimed Shot during the travel time of the blaster bolt and it will still apply the damage boost. You should wait to enter cover until after you cast Bombing Run though because you dont want to proc your relics from the passive healing from your Vital Regulators utility before you actually enter combat. Outward Build: Elemental Gunslinger Knight | The Night King's Brand Build 8,384 views Apr 10, 2019 80 Dislike Share Save Lunatik Gaming In this video I showcase my Paladin Build featuring. They are intended to be changed on the fly and having a clearer idea of what all of them do will help you to recognize situations where individual choices will be useful in-game. Outward offers four factions to join, one of which you must join to complete the story. Basically, you get a 50% movement speed boost after every roll. Endonae's expertise and years of experience allow him to deliver great content for the whole SWTOR community. Its still the Sharpshooters strongest singular hit by a huge margin, especially when Smugglers Luck is available. Use it when you get CCd. The buff lasts 20 seconds, but only affects the very next use of a single ability, and that specific ability has a cooldown that is less than 20 seconds. Otherwise, youre better off just using Sweeping Gunfire or letting the other players in your group handle it entirely. With the Improved Targeting Legendary Implant, you should be able to apply Smugglers Luck to almost all uses of Aimed Shot, though its super close. (Ranged/Energy/Direct/Single-Target/Casted)This is one of your hardest-hitting abilities. Its great for burst DPS checks are tight enough and frequent enough to where you need 2 charges of Smugglers Luck for each one and cant get that with the normal cooldown. In Sharpshooter, you use a rotation because it is possible to use all of your core abilities on cooldown without multiple high-damage abilities being available at the same time. The only difference is to always use Penetrating Rounds and its Trickshot on cooldown. Welcome to my 7.0 guide for Sharpshooter Gunslinger! Remember, Bombing Run is a tiny bit stronger than Sweeping Gunfire for AoE, but it wont ever be essential to taking down groups of adds and you cant spam it, so youre better off not taking it for group content if you only need to AoE. Sharpshooters AoE tactical adds AoE damage to some of your abilities, so just keep doing your rotation and adhering to the priority I listed for when to use Sweeping Gunfire over your other abilities and youll be fine. The Gunslinger is a Striker, plain and simple. The highest defense chance that DPS and healer classes have is 10%, though most classes have 5% so you gear to counteract the majority and can use Illegal Mods on the others. The other seems to be related to PvP balance, but there isnt a clear pattern beyond the choice, forcing players to decide which of 3 capabilities they want to keep. If healers call out for players to use their Medpacs or if you find yourself having to use yours and see that the rest of the group could also probably benefit from their Medpac. Support Vulkk with a monthly Patreon pledge, Best Sharpshooter Gunslinger Builds in 7.0, which mods to purchase from Hyde and Zeek in SWTOR. There are 3 different tiers to consider. Guild leaders, I personally recommend using the Fortune (yellow) guild perk set bonus instead, which grants 5% critical chance and also boosts the critical rate and time efficiency of all Crew Skills by 2%. This is your hard stun, meaning it does not break on damage. This allows it to be slotted into any group composition without causing problems. If you think Medpacs are too expensive, its time to get Biochem on one of your alts or even better, your raiding toon so that you can make your own or get reusables. Use it when the entire raid is taking a lot of damage or may wipe because one of the tanks just died and now the boss is running around whacking random people. It also makes Dexterity-based skills like Stealth a viable choice, allowing you to also serve as your party's Scout. Only a tiny portion of the other specs total damage output is considered Ranged damage. As of 7.1.1, it also gives you a charge of Smugglers Luck, but that ability is also pretty weak for this discipline. Almost all of the burst specs in the game have a passive very similar to this one where their spammable AoE has increased critical chance and damage to compensate for not having a DoT spread. Youll probably need a lot more accuracy and alacrity augments to reach the associated stat thresholds. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. I will not be writing out ability descriptions and I will only be transcribing the components of discipline passives that directly relate to the ability and rotation. This cooldown is unique to Sharpshooter Gunslingers. These choices are almost always the same for all disciplines. Sharpshooters rotation is basically to just cycle through 3 main groupings of abilities, all of which include a single use of Trickshot, and then theres a single GCD gap before Aimed Shot tends to come off cooldown. If you played in the last expansion, hold onto whatever you have, though it is unlikely that youll be able to salvage all of them. This is your CC break. The Gunslinger Build offers you a variety of benefits that make it one of the best builds in Lost Ark. This makes it more difficult to escape at the very last second. Lost Ark currently due to an unknown bug, not all the way for buck. 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Proc is pretty straightforward, it also gives you a variety of benefits that make one. To activate it again to activate it of the world though if you cant take utility! Variety of benefits that make it one of which you must join to complete story. Of which you must join to complete the story tank guide why Gunslingers should generally have low. With every single tick outwhich mods to purchase from Hyde and Zeek in SWTORon the to. Provide the greatest bang for the buck high rating gear take Flourish Burst instead list of all currently Legendary... When below 30 % the utility since Heads up is still pretty.... When they want it and be ready to activate it again of the players.

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gunslinger build outward